Pages: [1] |
1. kill the drone damage notifications-or at least let me turn it off! - in Player Features and Ideas Discussion [original thread]
Or group them. That might help with drone lag, too, although handling what happens when a single drone of the group gets shot at might be difficult.
- by Sully Tude - at 2011.03.14 21:23:00
|
2. technetium money printing - ccp wake up! - in Player Features and Ideas Discussion [original thread]
If you've got a problem, why not go take a tech-moon for yourself? There's a few kicking around low-sec if you're too lazy to go out to null. What's that? Don't have enough friends to hold one from the NC? Then shut up! I hate the NC as much as ...
- by Sully Tude - at 2011.02.24 16:29:00
|
3. Hey CCP, I need a bigger bio !! - in Player Features and Ideas Discussion [original thread]
Originally by: Internet White Knight Don't bother. I hate the bands you like! Confirming that nobody gives a flying fart what music you like to listen to. Or how much damage your group of 1400mm artillery cannons did to a stationary mi...
- by Sully Tude - at 2011.02.21 02:48:00
|
4. Community Post: Trolling must come to an End! - in Player Features and Ideas Discussion [original thread]
Oh yah, this thread could go places /me notices who the OP is. Oh wait, nevermind.
- by Sully Tude - at 2011.01.31 00:34:00
|
5. Neuclear Missiles - in Player Features and Ideas Discussion [original thread]
Originally by: mchief117 um I'm gonna have to say no, heat as we know it cant and wont transfer through a vacuum such as space. the current method of heating the earth relays on the suns energy in light and other spectrum's. when the ligh...
- by Sully Tude - at 2011.01.23 02:57:00
|
6. The regulation of mining - in Player Features and Ideas Discussion [original thread]
Originally by: Valarre really stupid idea Are you an idiot? People stare at rocks for hours on end for the same reasons that people also: - Grind missions for hours on end. - Camp gates for hours on end. - Troll the forums for hours o...
- by Sully Tude - at 2011.01.10 02:30:00
|
7. Incursion pockets need lo sec rules - in Player Features and Ideas Discussion [original thread]
Sure - as long as warp scramblers and disruptors and things like that are disallowed in the pockets as well. It's about as logical as your suggestion. Let's be honest, you're not looking to make incursion sites more "interesting," you're looking ...
- by Sully Tude - at 2010.12.08 21:29:00
|
8. I'm just going to go ahead and bring it up again, the high sec cyno - in Player Features and Ideas Discussion [original thread]
No. Absolutely not. Jump freighters are already overpowered. I hot-dropped mine onto a carrier the other day, cause I'm sick of it being so safe (actually he was camping my preferred cyno station...), and it was in warp before the carrier pilot st...
- by Sully Tude - at 2010.12.07 02:17:00
|
9. sKILL points - in Player Features and Ideas Discussion [original thread]
tl;dr all if it, but got enough to say: You're new here, aren't you? Part of Eve's charm is that skills train at approximately the same rate for everyone, passively. If you want to grind for skills, then this isn't the game for you. Likewise, ga...
- by Sully Tude - at 2010.11.02 01:13:00
|
10. Jump Freighter Emergency Jump - in Player Features and Ideas Discussion [original thread]
I own a jump freighter but I actually have to agree with the nay-sayers here. Jump freighters cost between 3.5 and 4 billion isk, they're the third most expensive ship in the game, and I think they're appropriately balanced by the fact it's nearly...
- by Sully Tude - at 2010.10.04 23:07:00
|
11. Jump Freighter: Easy Fix - in Player Features and Ideas Discussion [original thread]
I think this needs to be said for all the JF haters out there: All a jump freighter can do is jump! Nothing else! It can not fit a cloak, warp core stabs, weapons, drones, anything. Just jump around. The only reason they are useful at all is bec...
- by Sully Tude - at 2010.09.16 17:48:00
|
12. Ice Field Ideas - in Player Features and Ideas Discussion [original thread]
Don't capital ships use ice products as fuel as well? Only way this would work would be to have ice fields act like regular, respawning-at-each-downtime asteroid fields, thus limiting the amount of ice that can be mined in a day but not crippling...
- by Sully Tude - at 2010.08.20 17:15:00
|
13. Remove that ******ed password requirements - in Player Features and Ideas Discussion [original thread]
Originally by: Valandril Up we go as this idea matters No, it really doesn't. Brute force is impractical BECAUSE most passwords have at least 8 char requirements. Drop that to 3 and you'll find it becomes significantly easier.
- by Sully Tude - at 2010.08.16 10:59:00
|
14. Stealth bombers and the need for cloak detection - in Player Features and Ideas Discussion [original thread]
You know what else is a stupid mechanic? People who go AFK in stations! Seriously, they could undock at any moment and then shoot the idiots camping them! Docking requires NO skill to train for, can be done by anyone, and is 100% risk free. The o...
- by Sully Tude - at 2010.08.04 13:25:00
|
15. Game ballance in respect to cloaking - in Player Features and Ideas Discussion [original thread]
Thankfully, CCP never listens to ideas on the forums, or from the CSM. And about your hot-drop complaint, aren't cyno-jammers still around? Why are there so many AFK cloaker whines from people who are supposadly not risk-adverse?
- by Sully Tude - at 2010.08.03 18:22:00
|
16. Stealth bombers and the need for cloak detection - in Player Features and Ideas Discussion [original thread]
ARGH! OP STFU, SRSLY! A stealth bomber has a tank of tissue paper! They can, at most, carry about 4 bombs. Maybe 5 if you cargo tank it. If you're out in a ratting Raven or whatever the heck you 0.0 carebears use, a single bomber is not going to ...
- by Sully Tude - at 2010.08.03 18:02:00
|
17. Multiple Skills - in Player Features and Ideas Discussion [original thread]
I wish people would stop suggesting this. There are too many alts as it is.
- by Sully Tude - at 2010.07.30 13:00:00
|
18. remote kill clones - in Player Features and Ideas Discussion [original thread]
Wait...what? Please elaborate.
- by Sully Tude - at 2010.07.23 18:22:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |